We study the request, look at the market, competitors. Generate a development offer based on the goals and objectives of the project.
Concept and requirements
We work through the concept and write a requirements specification describing the application in detail.
Modeling the 3D space, textures, objects and animation. We draw the application's interface.
Writing application and server code.
Fixing bugs and fine-tuning the app.
Handing over the project ready for launch on helmets.
Make sure OS, Apple and Google updates do not interfere with apps.
A VR-helmet has an OLED or LCD display with a high pixel density per inch, divided into two halves: for the left and right eye respectively. Each half has its own optical lens, which creates a wide field of view effect. The body of the VR-helmet has many sensors that track changes in the position of the user's head in space.
VR-glasses use a smartphone as a screen, while the helmet is equipped with its own high-resolution display, sensors, and often a controller. Otherwise, the operating principles of both devices are identical, i.e. the same picture is built for each eye, which creates the 3D effect in the end.
It is an imaginary object or state which does not exist in the real world, and which can only be seen using certain devices. In our case - with the help of VR-glasses, which create projections of visible objects in the frame.
VR-glasses can be used for gaming, viewing 360 degree panoramic photos and videos, social media, etc. Unlike a standard monitor or TV, VR-glasses provide a more engaging and immersive experience. VR technology is used in both households and businesses. Especially in E-Commerce, because virtual reality allows you to imagine any product or even a room without having to physically go anywhere.
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